Friday, January 31, 2014

Do You Believe in Ghosts?

I lived in a wormhole for two years, now I am on a different ride.


Largemouth Bass


I decided to do some high-sec exploration to see how many ghost sites I might find. My thought was to do a kind of blitz. Just move quickly from system to system, looking only for ghost sites.

I just couldn't not know what the sigs were. What if one of them was a good or fun site? So, of course, I scanned 'em down.

I visited 29 different systems. Nineteen of them were 0.5. Nine of them were 0.6. One 0.7.

I found ONE ghost site. Previously, in high sec, without trying, I have found a grand total of 2 ghost sites. Only one in low sec, but then I have never looked hard for them in low sec.

Seven systems had no sigs. Otherwise, I found 17 wormholes, 20 combat sites, 2 relic, and 1 data.

There were quite a few anomaly belts. I almost typed hidden belts. Anomaly belts, that is what I am calling them. I scoped out a few and always find it amusing how they cherry-picked. A Jaspet, Kenite, Omber belt will have no Jaspet left but will have Kernite and Omber. But then a Kernite, Omber belt will have Omber but no Kernite!

When I start an anomaly belt, I prefer to pop it. EVE is about accomplishment, I don't like leaving things undone.


Tuesday, January 22, 2013

Planetary Interaction

I lived in a wormhole for two years, now I am on a different ride.


Ice ice, baby
Let's talk Planetary Interaction

I have two mains and 4 alts. My four alts are all trained for PI. I have found a system where I can harvest all 15 raw materials. The planet mix is Barren, Gas, Ice, Lava, Plasma, and Temperate.

I am producing all 8 advanced items, so I have gone the harvester planet/factory planet route. I set the harvesting cycle to 4 days, mostly because it feels too much like a chore if I do PI too often.
Doodle Bug at the office.
I spend two and half hours about once a week or so. In that time (one harvest/manufacture cycle) I produce the following:

1635 Coolant
810 Enriched Uranium
810 Mechanical Parts
243 Robotics

16 Nano-factory
16 Recursive Computing Module
14 Broadcast Node
14 Self-harmonizing Power Core
12 Integrity Response Drones
12 Sterile Conduits
12 Organic Mortar Applicators
12 Wetware Mainframe

With my cargohold priceline negotiator that varies from 165 to 170 million. When I paid taxes they were 75 to 80 million (at 17%), which is closer to 50%!! I have since become good friends with the owners of the custom offices, and now pay zero tax.
Flub-a-Dub heading towards a Plasma planet

With this I produce POS fuel, and have tower and structure BPO's. Any leftovers are sold.

Bazinga!









Monday, December 31, 2012

The Expedition! (what a show)

Final escalation site, before boom.
I lived in a wormhole for two years, now I am on a different ride.


Was passing the time doing some high sec exploration in that new Sarum Magnate (yee haa!) and I found a Blood Vigil plex. This was a bit tough due to the fact I was flying a Prophecy and they were using neuts and tracking disrupters. I brought in my other character who was also flying a Prophecy (hey! It is all I had nearby).

As I said, not a bad plex. Fair bounty, and a C-Type energized adaptive nano membrane. And I
got an escalation!!

The first stop in the escalation was pretty tough, too. Least ways flying two Prophecies in the face of swarming tracking disrupters and energy neuts. But I tag teamed those blood rats to death. Stops two and three were easier. All three stops dropped some lame-ass faction laser ammo, which I have been stockpiling over the years but still don't have much more than 3 of any particular kind.

But the only reason to do steps two, three, and four, is to get to the final step of the escalation, which of course is in low sec.
Boom, with that skull nebula looking on.
This time I brought a Drake and Damnation, both passive tanks with heavy missiles, so the over-abundance of neuts and tracking disrupters, combined with scrams and webs, could be overcome. Part-way thru the site a bunch of pirates entered the system, and eventually someone dropped combat probes, so I bailed. Then I eventually logged and did real-life stuff.

I returned the next day, the site started over, but in the end no faction drop! The boss rat wasn't even a Dark Blood, so not even T2 salvage. And the bounties were horrible, too.

But would I do it again? Of course I would.


Sunday, December 16, 2012

MIssions HO!!

I lived in a wormhole for two years, now I am on a different ride.

 
Agent's Station
I decided to run some level IV missions with Gallente; work on my standings, and you know, just to do something different. I have two accounts, what I call my two "mains." My mains were flying a Hyperion and Abaddon. I ran a total of 12 missions until I got the storyline (It takes a bit more than 12 to get to the storyline, but I had run some months ago.)

I ran missions before and most after the Retribution upgrade. My usual tactic is to have one tanking battleship that I send in first to get all the aggro. With rat AI now switching targets, that caused problems. The Abaddon is set to tank. In one mission the Hyperion had to run, and the Abaddon even got to 50% armor before I could take out enough rat DPS. After that I kitted the Hyperion more, but didn't change the fit.
Mission boom!

I hate losing drones; those dutiful little guys. Managing drones was only a real problem in a few missions. When the rats are picking on my drones I usually just have one character with them launched, so it is easier to keep an eye on them. I let the rat frigs get in close before I sick drones on them, so if I have to recall them they can get back in the bay quickly








Timed activities are from undock to dock, and values are from the cargo hold Priceline negotiator.

Total time in mission was 5.4 hours. Total reward and bounty was 114.5 million. So, 21.2 million ISK per hour.
Total salvage time spent was 2.1 hours. Total salvage value was 74.4 million. So, 35.4 ISK million per hour.
Overall total was 189.9 million over 7.5 hours, at 25.2 million ISK per hour. (plus the benefits of loyalty points)

The Quicker Picker Upper

I salvaged in a Noctis, which is clearly worth the time and effort, although almost half of the salvage ISK was from just two missions: The Mordus Headhunters and The Score.

I mined in two missions. (I need mexallon and nocxium for some manufacturing projects.) I mined pyroxeres and plagioclase in an Orca and Hulk. I mined for a total of 2.4 hours, 48.1 million, so 20 million ISK per hour.

Typically when I mine I do so until I fill the Orca and Hulk and then I go do something else. Just for comparison, I filled up on kernite and a bit 'o pyroxeres from a regular belt. I mined for 1.87 hours, with a yield of 37.1 million, so that is 19.8 million ISK per hour. But wait ....

Mining HO!!

I mined that entire time without activating the Mining Foreman Link for laser duration optimization!! Hate it when that happens. If I had turned the damn thing on then I could have mined the same amount in 77% of the time. That would have been 1.45 hours, so it would have been 25.6 million ISK per hour ...

Cheers

Tuesday, November 13, 2012

Exit Wormhole Left

Was able to dump some assets in the Nurtura Plantation at moon 10 in system Akeva.
Did I tell you I moved out of my wormhole? I moved out of my wormhole. Several months ago. Someone came along and wanted to fight over my class 1 wormhole. Whatever. I had been in there for 2 years. I was looking for a reason to pack up and leave. So, I am out.

Of course they were dicks about it. Why else would they be fighting over a class 1? I was unaware that if a structure is damaged then you cannot take down the POS. They took out the armor on one structure and I ignored it till I had moved out my fighting ships and other assets. Then I got the surprise. I was in no position to repair or blow it up, not without bringing back in ships. So I left my tower there as a monument to my ignorance.

This was actually the third time someone put up an uninvited POS in my wormhole. The first time I popped one of them working an anom, they moved out a week later. The second time I popped a small tower and the hanger dropped a large tower. Score! The third time, however, was the charm.

This has been more of a travel/scrapbook blog, as I covered low security exits. I guess it will now become a more generic EVE blog (if that is possible).

Freighter about to bug out of Akeva.


Friday, July 6, 2012

Crimson and no Four Leaf Clover


Dark side of planet VI
Cabeki is a 0.1 system in region Khanid, 11 jumps from high sec. It is it's own dead-end system in a six system cul-de-sac. I would have liked to have explored all six systems, but not on a work night, and not when I find 9 sigs in Cabeki alone!! 3 Grav, 2 plexes, 3 radar, and 1 mag.

For a 0.1 system the radar and mag sites were disappointing. 9 mill, 3.4 mill, 7.2 mill, and 1 mill. Also got a couple of BPC's.

A buddy and I worked a plex, Crimson Hand Supply Depot. We were unable to finish all 5 rooms, just ran out of time. We were in there for a while, chipping away at the sentinel, and local never changed, us and 1 apparent AFK cloaky. We decided to run just four rooms and the Dark Blood drop in the supply room is considered hit or miss, so we went with the sure thing (oversee effect) in command.

If I were to settle in low sec I might pick a location like this; a bunch of systems not along a pipe, what I like to call cul-de-sac's.

Wednesday, July 4, 2012

Race for a Mag Site


Ammatar Fleet Testing Facilities at planet IX in system Camal
Camal is a 0.2 system in region Derelik, 2 jumps from high sec. It is a dead-end system with a seemingly constant presence. The surrounding low sec appears to regularly scanned. I explored 5 systems, including 1 high sec and found 2 ladar sites, 2 plexes, and 4 mag sites (3 in high sec).

The low sec mag was tough to pinpoint without scan rigs. But I finally got it. Then a -8.7 pirate shows up scanning (I saw him in the previous system). I had a Falcon in the site, cloaked up. I had a Legion in the middle of no-where, waiting. I figured I would let him come into the site, then the Falcon would jam, scram, and web, and I would bring in the Legion and pop him. But he didn't seem to be able to pinpoint it so I worked the site, left, it de-spawned, and he left the system.

One of the ladars was a drug site, PDW-90FX Frentix Distribution. I usually work low sec drug sites with battleships; which, of course, I don't have in my wormhole. I scouted it and there was only one site can. The initial wave was 3 BS, 3 cruisers, 4 frigs, and 2 transports.

I worked the site. The second wave more BS, Cruisers, and frigs. I didn't count. There was a lieutenant guy in a frigate and he had a booster BPC: Synth Frentix Booster Blueprint. Listed in contracts at 10 million. I will not hold my breath on that one. Otherwise, 9.2 million in bounties and 6.7 million in salvage and loot. Kinda bla for the work and risk.

This is the second "bla" drug site I have worked in the past few years and they used to have a much higher payout. I used to find some 3-4 years ago in Caldari low sec.

Monday, July 2, 2012

Ofstold (region Metropolis)



Republic Justice Department Law School at moon 15, planet VI
Back in the wormhole for a few days, hauling in some supplies and such. So a regular, nothing special post.

Ofstold is a 0.3 system in region Metropolis, 4 jumps from high sec with a lone high sec in-between. I scanned and found a mag site, being worked by an assult frig. He saw me scanning and was 200KM away when I entered the site. I left it and him. Farily busy in this low sec area.

Jumps to previous exit in system Nandeza: 41  (14 days ago)

Low Sec Exit Count by Region:
Aridia: 5
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 3
Domain: 3
Essence: 1
Everyshore: 2
Genesis: 2
Lonetrek: 1
Kador: 1
Khanid: 6
Kor-Azor: 3
Metropolis: 6
Molden Heath: 4
Placid: 4
Sinq Laison: 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1
Arnstur 1

Sunday, June 24, 2012

Three Times A Lady

Disclaimer: all monetary values are per my cargo hold's Priceline negotiator.

I employed the same exploration run three days in a row, and did so during what could be considered a busy time: Friday night, Saturday, and Sunday. In all, my route includes 4 low sec systems and 6 high sec.


A radar site
First up was a 0.5 where I found 2 mag and 1 radar. The first mag yielded 198K, the second mag 367K, and the radar yielded 5.8 million. Many suggest you should ignore high sec mag sites, and with good reason, but mag sites are usually quick to find and so easy to run that I always work them. EVE can be a game of nickels and dimes while working towards larger denominations. It all adds up and I enjoy exploration.

In low sec, all 0.4 systems, I found two radar sites. The first yielded on 693K, the second 10.1 million plus a 3-run shield booster BPC.

Back in high sec, a mix of 0.5 and 0.6 systems, I found a radar site that yielded 11.7 million plus a 3-run shield booster BPC. Also found a 4/10 plex which dropped 20 million in faction loot, 3 million in bounties, and 5 million in salvage.


Can Opener working a mag site


On day two I worked a low sec mag site for 20.1 million, plus two T2 rig BPC's and 2.7 million in rat salvage. I worked a high sec plex (no DED rating). Lots of rats in lots of waves. 3 million in bounties, but 23.8 million in loot and salvage. Worked a high sec mag for 325K

A word on high sec hidden belts. Very often I find hidden belts that have been cherry picked, and it makes no sense to me. I will find a kernite/omber belt with no kernite remaining. I will find a hemorphite, jaspet, kernite belt with only kernite left. So, kernite is good enough to mine in one belt, but not the other? According to the accepted logic of exploration site spawning, you gotta work a site before it can respawn. These greedy little grubbers can't bother themselves with the lower end ore, so they leave it, and then the belt sits there for three more days. If they just pop the sucker then they are more likely to find it again!


Years old pic of a Retriever
I found an untouched high sec hidden belt with hemorphite, hedbergite, and kernite. I mined for 90 minutes which yielded 39 million. I did something in real life, and returned to find the belt gone, so someone worked it! Good for them. I found a kernite/omber belt with very little kernite left. I popped it. Took 25 minutes and yielded 7.6 million.

On day three I found only a low sec radar site for 9.2 million and a 10-run target breaker BPC. I did find a large hemorphite/jaspet/kernite belt, with only 2 kernite rocks remaining! Grrr. I did not pop this time.

Saturday, June 23, 2012

Back to Empire (for my mains, anyway)



Fang flying

Nandeza is a 0.2 system in region Khanid, 9 jumps from high sec in two different directions. It is along a pipe and has a constant presence. For being in the boonies this area seems to have a good population. I scanned 8 systems and found 2 belts, 9 plexes, 1 mag, and 1 radar.

I moving my two mains out of the wormhole for a while. Spending time in empire building some stuff, and pursuing other activities, except this damn system is 30 jumps from anywhere!!

Jumps to previous exit in system Aurohunen: 34

Low Sec Exit Count by Region:
Aridia: 5
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 3
Domain: 3
Essence: 1
Everyshore: 2
Genesis: 2
Lonetrek: 1
Kador: 1
Khanid: 6
Kor-Azor: 3
Metropolis: 5
Molden Heath: 4
Placid: 4
Sinq Laison: 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1
Arnstur 1

Saturday, June 16, 2012

Popped and Podded



Zainou Biotech Prodcution at planet III with a customs office just 340km away.
Aurohunen is a 0.4 system in region Lonetrek, 1 jump from high sec. Being just 4 jumps from Jita there was a pretty constant presense in system. PvP and scanning. I did not scan.

I did make several trips to Jita and hauled in ice products for making fuel. The gate was always clear.

On the wormhole side of things I had two exits to Core systems. Normally, I would not work anons under such circumstances, but I felt like it and it was morning, so not as many online. I decided to work 4 anoms. During the fourth I saw a Devotor in d-scan but it was too late, he landed and bubbled up before I could warp out. He was followed by his buddies: 2 Talos, 1 Drake, and 1 Hurricane. My Drake and Harbinger lasted for a bit.

I refused ransom for a quick trip to empire. I was back in my wormhole about 30 minutes later and salvaged all four anoms, plus my two wrekcs, but they took most of my mods.

Jumps to previous exit in system Aldranette: 12

Low Sec Exit Count by Region:
Aridia: 5
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 3
Domain: 3
Essence: 1
Everyshore: 2
Genesis: 2
Lonetrek: 1
Kador: 1
Khanid: 5
Kor-Azor: 3
Metropolis: 5
Molden Heath: 4
Placid: 4
Sinq Laison: 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1
Arnstur 1

Thursday, June 14, 2012

Aldranette (region Placid)


Fedmart Warehouse is the spec in the middle, at moon 1, planet IX
Aldranette is a 0.4 system in region Placid, 4 jumps from high sec. This is a crossroads of sorts but not many in local. I made a couple of trips to Jita and all the other low sec systems had many more in local. Although, at one point I saw 2 Comets and a Hookbill on d-scan. Think they were doing factional warefare.

I scanned only in Aldranette and found a gas site; no harvest.

I am almost certain this was the very first system in which I harvested gas. Late 2007 or early 2008. That was before region Black Rise opened up. Once that happened some jump gates were rearranged and changed up my exploration route in this area.

 Fedmart Warehouse at moon 1, planet IX

Jumps to previous exit in system Gallusiene: 11

Low Sec Exit Count by Region:
Aridia: 5
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 3
Domain: 3
Essence: 1
Everyshore: 2
Genesis: 2
Kador: 1
Khanid: 5
Kor-Azor: 3
Metropolis: 5
Molden Heath: 4
Placid: 4
Sinq Laison: 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1
Arnstur 1

Sunday, June 10, 2012

Gallusiene (region Placid)

 
Gate to Avaux at Planet VII
Gallusiene is 0.3 system in region Placid, two jumps high sec. It is adjacent to a 5-system cluster that seems pretty good for some exploring. In my first swing through I scanned three systems and found 4 plexes, 1 belt, 1 gas site, 2 mag, and 1 radar.

I am embarressed to admit that I lost a Pilgrim in the radar site. I was playing around with the fit recently and just put an analyzer and salvager on there and went to work. I noticed the fit sucked for PVE, with my biggest problem being cap. The radar site spawned about 25 frigs and 8 cruisers, and I stayed too long. Boom, baby.
 
A few hours later I scanned six systems and worked three more radar sites.

Jumps to previous exit in system Turnur: 17

Low Sec Exit Count by Region:
Aridia: 5
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 3
Domain: 3
Essence: 1
Everyshore: 2
Genesis: 2
Kador: 1
Khanid: 5
Kor-Azor: 3
Metropolis: 5
Molden Heath: 4
Placid: 3
Sinq Laison: 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1
Arnstur 1

Saturday, June 9, 2012

Compete for 4/10 Plex


Republic Security Services Assemby Plant, moon 5, planet II
Turnur is a 0.4 system in region Metropolis, 3 jumps from high. Sevaral years ago I based out of this system. Still have some assets here.

I found a 4/10 plex: Angel Cartel Occupied Mining Colony. There were two others in local and their names were similar enough to lead me to believe they were the same player. I saw wrecks on directional so he was working the site, but no ships in directional, And then ... he left the system!

I entered the first room in a ship ill-prepared for battle and it was nothing but blue wrecks. He had abandoned all of the wrecks in the first room. So, he looks to be focused only on the overseer with all the goodies. I enter the second room and there were 5 to 6 wrecks, but the overseer was still flying!

I immediately swapped out ships to BC and returned. I scooted though the first room, bookmarking a wreck of course, and into the second. I pop the overseer straight-off and get the goodies, then start popping the rest. The player returned and started to scan again. What?

So I keep popping rats till his probes are within a few AU, then I split. Return a few minutes later to salvage the wrecks after the site despawned.

2.4 milling in bounties. My cargo hold estimated all the salvage to be 7.5 million. And the estimated price of the overseer goodies was 147 million. The big ticket item was a Gistum C-Type 10MN MicroWarpdrive, plus a Gistum C-Type Kinetic Deflection Amplifier, and a Gistum C-Type Thermic Dissapation Amplifier.

Jumps to previous exit in system Pserz: 40

Low Sec Exit Count by Region:
Aridia: 5
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 2
Domain: 3
Essence: 1
Everyshore: 2
Genesis: 2
Kador: 1
Khanid: 5
Kor-Azor: 3
Metropolis: 5
Molden Heath: 3
Placid: 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1
Arnstur 1

Tuesday, June 5, 2012

Pserz (region Aridia)


Zoar and Sons Factory at Planet VI
Pserz is a 0.4 system in region Aridia, 15 jumps from high sec! With a couple of closer high sec pockets. It is off a pipe to null sec. Some traffic, but not too bad. I scanned 4 systems and found 2 gas sites, 3 plexes, a radar and a mag. Worked the mag and radar right off. Got a Reactive Armor Hardener Blueprint

I came back later to harvest one of the gas sites, but someone was finishing up right as I was seeing if it was still there. I scanned again and worked a drug site: Blood Raider Chemical Lab. Disappointed in the loot: Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003 x 2, Gas Cloud Harvester I, and Synth Mindflood Booster Reaction

Jumps to previous exit in system Namaili: 33

Low Sec Exit Count by Region:
Aridia: 5
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 2
Domain: 3
Essence: 1
Everyshore: 2
Genesis: 2
Kador: 1
Khanid: 5
Kor-Azor: 3
Metropolis: 4
Molden Heath: 3
Placid: 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1
Arnstur 1

Monday, June 4, 2012

Namaili (region Domain)


Imperial Shipment Storage at Planet VII
Namaili is a 0.4 system in region Domain, 2 jumps from high sec, with a secluded 0.5 system one jump away. Namaili is part of a triangle dead-end; two low sec and one high. Let's give these systems a landmark name, eh! I dub thee ... Tres Locos.

I scanned only in Namaili and found 2 other wormholes, which I usually do not mention but both of these got my probes to 0.25 before it would even tell me they were womholes.

Jumps to previous exit in system Basgerin: 20

Low Sec Exit Count by Region:
Aridia: 4
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 2
Domain: 3
Essence: 1
Everyshore: 2
Genesis: 2
Kador: 1
Khanid: 5
Kor-Azor: 3
Metropolis: 4
Molden Heath: 3
Placid: 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1
Arnstur 1

Mohas (high sec)


Two Hulks working belt 3 at Planet VIII
Mohas is a 0.7 system in region Derelik. My directional showed 3 Orca's, 4 Hulk's, 4 Covetor's, and 1 Retriever. I was hoping they would all be in the same belt so I could get a pic, but they were spread out. So I settled on this lame shot.

Wednesday, May 30, 2012

Basgerin (region Sinq Laison)


Federation Customs Testing Facilities, at moon 1, planet V
Basgerin is a 0.4 system in region Sinq Laison, one jump high sec. It is a dead-end system with no adjoining low sec. As such, it has a fairly constant presense in local.

I did not scan, but I did run an errand in empire.

Jumps to previous exit in system Arnstur: 16

Low Sec Exit Count by Region:
Aridia: 4
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 2
Domain: 2
Essence: 1
Everyshore: 2
Genesis: 2
Kador: 1
Khanid: 5
Kor-Azor: 3
Metropolis: 4
Molden Heath: 3
Placid: 2
Sinq Laison 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1
Arnstur 1

Tuesday, May 29, 2012

Arnstur (region Metropolis)

Minmatar Infrastructure Hub
Arnstur! My second repeat exit! Although, admittedly I have not kept on top of possible repeat exits. I may have had others. I need to review my list and make sure I have BM's for all my exits and put them in a folder.

No stations in this system. It has through traffic but no one sticks around. The nearby systems have a mix of high and low volume traffic; more traffic in those systems along the pipe. I scanned three systems. There were other scanners. Found one plex, and worked one radar.

Guess I will have to look at my blog entry from before and make sure I take a totally different screen shot!

Jumps to previous exit in system Ami: 23

Low Sec Exit Count by Region:
Aridia: 4
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 2
Domain: 2
Essence: 1
Everyshore: 2
Genesis: 2
Kador: 1
Khanid: 5
Kor-Azor: 3
Metropolis: 4
Molden Heath: 3
Placid: 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1
Arnstur 1

Monday, May 28, 2012

Ami (region Kor-Azor)


Emperor Family Bureau, at moon 1. Planet XI in the distance.
Ami is a 0.4 system in region Kor-Azor, one jump from high sec. Kinda a busy little area with its interconnected systems, and due to the fact that system Amarr was only three jumps away. We made several hauling trips and there is a constant pvp/pirate presence.  Even had nice gate camp for a while.

I scanned and found a hidden belt and two drone plexes.

Jumps to previous exit in system Mai: 10

Low Sec Exit Count by Region:
Aridia: 4
Black Rise: 5
The Bleak Lands: 1
The Citadel: 2
Derelik: 4
Devoid: 2
Domain: 2
Essence: 1
Everyshore: 2
Genesis: 2
Kador: 1
Khanid: 5
Kor-Azor: 3
Metropolis: 3
Molden Heath: 3
Placid: 2
Solitude: 2
Tash-Murkon: 1
Verge Vendor: 1

Repeat Exits
Zephan 1